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Created page with "The guild aims to: * Achieve cutting edge every tier, as quickly as possible, without going to extremes which make the game unfun (e.g. permanent early extend). * Continuously and incrementally improve each tier. This may mean a gain in world rank, and/or any number of less measurable improvements. * Foster a fun, chill raid environment that avoids unnecessary drama. * Communicate clear objectives for content outside of raid, and hold membership to a high but achieveabl..." |
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The guild aims to: | '''The guild aims to''': | ||
* Achieve cutting edge every tier, as quickly as possible, without going to extremes which make the game unfun (e.g. permanent early extend). | * Achieve cutting edge every tier, as quickly as possible, without going to extremes which make the game unfun (e.g. permanent early extend). | ||
* Continuously and incrementally improve each tier. This may mean a gain in world rank, and/or any number of less measurable improvements. | * Continuously and incrementally improve each tier. This may mean a gain in world rank, and/or any number of less measurable improvements. | ||
* Foster a fun, chill raid environment that avoids unnecessary drama. | * Foster a fun, chill raid environment that avoids unnecessary drama. | ||
'''Overarching principles''': | |||
* The guild's successes are everyone's successes. We expect that everyone consider loot and rostering decisions especially from this perspective. We kill bosses as a guild, we gear | * The guild's successes are everyone's successes. We expect that everyone consider loot and rostering decisions especially from this perspective. We kill bosses as a guild, we gear as a guild, we succeed as a guild. | ||
* | * Officers will communicate clear objectives for content outside of raid, and hold membership to a high but achieveable standard for reaching it. | ||
* Guild members should always aim to treat one another fairly and with transparency, including officers (in both directions). | |||
* We place a high value on commitment and reliability. | * We place a high value on commitment and reliability. | ||
** We aim to recruit people who will be with the guild for the | ** We aim to recruit people who will be with the guild for the longer term (multiple tiers, no guild hoppers, care with repeat quitters and returners). | ||
** We roster based around attendance/availability as the most significant factor, especially for long bosses. | ** We roster based around attendance/availability as the most significant factor, especially for long bosses. | ||
Latest revision as of 16:08, 3 March 2025
The guild aims to:
- Achieve cutting edge every tier, as quickly as possible, without going to extremes which make the game unfun (e.g. permanent early extend).
- Continuously and incrementally improve each tier. This may mean a gain in world rank, and/or any number of less measurable improvements.
- Foster a fun, chill raid environment that avoids unnecessary drama.
Overarching principles:
- The guild's successes are everyone's successes. We expect that everyone consider loot and rostering decisions especially from this perspective. We kill bosses as a guild, we gear as a guild, we succeed as a guild.
- Officers will communicate clear objectives for content outside of raid, and hold membership to a high but achieveable standard for reaching it.
- Guild members should always aim to treat one another fairly and with transparency, including officers (in both directions).
- We place a high value on commitment and reliability.
- We aim to recruit people who will be with the guild for the longer term (multiple tiers, no guild hoppers, care with repeat quitters and returners).
- We roster based around attendance/availability as the most significant factor, especially for long bosses.